Where She Stayed (2024)
Game
Where She Stayed is a 2D pixel-art puzzle game for Windows that invites players to explore the care facility, uncovering fragments of a life once lived. Through interconnected timelines, players solve puzzles that reveal moments of joy, sorrow, and connection, blurring the boundaries between past and present.
As players navigate the care facility in the present and delve into the stories recorded in a diary from the past, each puzzle becomes a bridge, linking two eras and unveiling the hidden bonds between generations. With its heartfelt narrative and time-shifting mechanics, Where She Stayed offers a reflective journey of discovery, love, and reconciliation.
Basic Info:
- Game Type: 2D Narrative-based Puzzle Game
- My Position: Game Designer, Programmer
- Team: Haoyu Yang, Weifan Jiang, Yunlei Liu
- Game Engine: Unity
- Duration: 10-15 mins
New York Metro Guardian (2023)
Game Prototype
New York Metro Guardian is a simulation game prototype designed for the MAC platform, where players step into the role of a New York subway dispatcher. Your task is to manage repair crews, negotiators, and police officers to resolve unexpected subway incidents and ensure the system runs smoothly during the hectic morning rush. The game introduces a creative blend of tower defense mechanics with simulation management tasks, aiming to provide players with a unique and engaging experience of fast-paced problem-solving amidst the chaos.
Basic Info:
- Game Type: 2D Simulation Game
- My Position: Game Designer, Programmer
- Team: Haoyu Yang, Yuki Hou
- Game Engine: Unity
- Demo: 5-10 mins
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Retro Evasion (2023)
Game Prototype
Retro Evasion is a VR puzzle game prototype for the Windows platform, inspired by childhood memories. Players are transported back to their childhood room, solving puzzles and completing a series of tasks. However, they must stay alert as the unexpected arrival of parents could catch them off guard. The game uniquely combines puzzle-solving with stealth mechanics, offering an immersive and nostalgic experience. Relive those sneaky childhood moments in this heartfelt and engaging journey.
Basic Info:
- Game Type: VR Puzzle Game
- My Position: Game Designer, Programmer, Artist
- Game Engine: Unity
- Demo: 5-10 mins
- Play Hardware: Oculus Rift S
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A Murder Drama of Cartier Family (2024)
Game Prototype
While you were admiring the eerie and bizarre artworks with curiosity in the unsettling art gallery, a terrified scream suddenly shattered the silence. You rushed toward the sound, only to stumble upon a horrific scene: a middle-aged woman in luxurious clothes lay lifeless in a pool of blood. Beside her, a middle-aged man clutched her body, his face twisted in anguish. Nearby, a young man, no older than twenty, sobbed uncontrollably, while a teenage girl stood frozen, her face pale and her body trembling with fear.
As you tried to make sense of the chaos, the air grew heavy, and a sudden chill crept up your spine. Before your eyes, the woman’s ghost materialized, her face contorted with rage and desperation. She pointed a trembling finger at the group, her voice echoing with fury: “The murderer!”
Basic Info:
- Game Type: 2D Visual Novel
- My Position: Tech Designer, Game Programmer
- Team: Haoyu Yang, Vico Xue, Yunlei Liu
- Game Engine: Unity
- Demo: 10-15 mins
Intern to Icon (2024)
Board Game
Intern to Icon is a strategy-based role-playing board game where players take on the roles of graduate students striving to secure internships and build their careers in the gaming industry. Players choose unique characters with distinct starting attributes and navigate the game using event cards and strategic decisions to develop the skills needed to land coveted positions at top gaming companies.
Basic Info:
- Game Type: Board Game
- Team: Haoyu Yang, Weifan Jiang, Zhixuan Xiao
Forget (2024)
Game Prototype
The man is haunted by the same nightmare every night. Will he be able to remember the truth of the matter when the next dawn comes?
Basic Info:
- Game Type: 3D Horror Game
- My Position: Tech Designer, Game Programmer
- Team: Haoyu Yang, Jeffrey Zhong
- Game Engine: Unity
- Demo: 5-10 mins